﻿using System.Collections.Generic;
using UnityEngine;

///<summary>
/// AddressableAsset Key-Const
///</summary>
public class AddressableConst
{
//$$REGION KEY$$
}

///<summary>
/// AddressableAsset Key-List
///</summary>
public partial class AddressablesKey
{
    static HashSet<string> keyList = new HashSet<string>();

    [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
    static void initialize()
    {
//$$REGION KEYDIC$$
    }

    public static bool Contains(string key)
    {
        if (keyList == null || keyList.Contains(key) == false)
        {
            return false;
        }
        return true;
    }

}